lunes, 2 de octubre de 2023

Honoring the Dark Man

Al-Hazred summoning the Dark Man through the Shining Trapezohedron 
(Woodcut from the Wormius edition of the
Necronomicon, 1228,
reproduced with permission from Universidad Valencia, Montecruz, Mexico)

 There is a dark moon tonight.

As I walk into the grove, on this night of ache and longing, my black robe unresisting to the cool wind, I see my beloved Witch, clad in red with the Fire Woman’s attire, beautiful as ever, standing beside the altar. She lights the flame. I raise my hood over my head.

As I come closer, she lifts the chalice toward me. I drink from it, then raise my hands in the sign of Voor.

And I intone:

 

Walk with me on the moonless night.

 

I am the voice you cannot hear.

          The voice of insects,

         The murmuring sands,

          The hush of the night-wind,

          The whisperer in darkness.

I am the words you speak in your sleep.

 

Dance with me on the Sabbath night.

 

I am the blackness beyond the bone-fire.

        The faceless stranger at your doorstep,

        The Black Man with a starry cloak,

        The Horned One in the compass round,

        The Devil whose embrace you crave.

I am the silent howler ‘neath the earth.

 

Sign your name in my black book.

 

I am the bringer of the Black Flame.

         Your gaze on forbidden sights,

         The Witch-Blood warm in your veins,

         The joy you feel as they rise.

I am the mirror gazing back at you.

 

Laugh and sing my stories bold.

 

I am the Messenger in the endless void.

         The shadow at your sleepless bedside,

         The dream-song you forget at dawn,

         The wisdom that madness brings,

         The bringer of strange gifts you crave.

I am your grin as you’re filled with dread.

 

¡Hei! ¡Aa-shanta’nygh!

I am Nyarlathotep, the Crawling Chaos!

 

As I speak the final lines, it is no longer quite my voice that speaks; yet in a way, it is… more myself than it was before. The flame of the altar candle shines black to my eyes that are now infused with otherness; I briefly look up, and beyond the silent, gliding nightgaunts, I glimpse the black stars hanging around the head of Taurus. And I faintly hear Those who lie beyond stirring in their sleep.

The Witch, in her red Virykla robe, smiles, and I take her hand even as, just beyond the sacred circle, unseen flutists begin to play.

And the Sabbath dance begins… 

                                                            —Luis G. Abbadie


miércoles, 28 de septiembre de 2022

Don't Hug Me I'm Eldritch

 

 

"And we live in an actual nightMAAAAARE!!!"

 "Don't Hug Me, I'm Scared" began as a series of YouTube videos created eleven years ago by Becky Sloan and Joseph Pelling, two British artists who in 2011 started a short, impressive series of short videos, using abundant stop motion, puppets and other forms of animation. The series follows the three protagonists, usually known as Red Guy, Yellow Guy and Duck (although Yellow Guy’s true name seems to be confirmed as Doi; so his full name seems to be Doi Rateyes… or perhaps Roy Rateyes-Gibbleston? (“don’t forget the hyphen!”) Red Guy once started to say his own name, and it began with “Dre-“; and much later, Duck’s name is indicated to be a single letter… or rather, a sigil, as we’ll soon see -I mentioned all these uncertain aspects just to show how much has been gathered from various obscure details and sources by dedicated fans). The stories show these three puppets living in a single home, with a strong Sesame Street vibe; their lives, however, are usually interrupted by whacky characters who sometimes take the role of “teachers” and, through songs and various activities, lead the three puppets into increasingly disturbing situations that make DHMIS most definitely not for young children.

Things would escalate enormously in later episodes. 

The original short episodes were followed by a kickstarter that would bring a resolution; this led eventually to the announcement of an upcoming TV series, produced in collaboration between Blink Industries, Conaco, and Super Deluxe (not surprising that Super Deluxe produced three lengthy livestreams with Poppy back in the day, including the mysterious “Where is Poppy?” which showed her actually performing a ritual of some sort). The pilot, “Wakey Wakey”, was screened at the 2019 Sundance Film Festival, but the series was cancelled. I was surprised to find out that the pilot episode is currently considered “lost media”, since way back when, I watched it online! Strangely enough, you can only find a crappy clip seemingly filmed at the festival where it was presented.

This insightful video shows the depth of Becky and Joseph's behind-the-scenes work. Or not. 

A couple of weeks ago, Season Two of the series was presented in Channel 4 of British TV, available only over there. Fortunately for us in the rest of the world, the episodes have reached us one way or another.

Some fans seem to be disappointed that the show does not follow the now-legendary “Wakey Wakey” pilot; but I have to say, I’m personally glad for this. The current series follows directly on the footsteps of the original video series, only with a lengthier format which allows for more cohesive narrative. In the now-lost pilot, the characters were shown as living in a town, Clayhill, and the storyline revolved around the disappearance of the mayor, and Duck briefly becoming a sudden tyrant ruler. The pilot had a more straightforward storyline, the weird and disturbing elements were randomly interspersed and far less intrusive, and it felt closer to a Lazytown-type scenario without human characters. The new series, on the other hand, are isolated in their home (mostly… whenever they manage to go beyond their hardly-safe space, things become even more sinister for them). The longer format allows us to sympathize with the characters, and there is a good share of great humor in the dialogue and situations; I found myself laughing aloud quite often –but then, that’s what gets us to lower our guard, to become invested in the characters; I also was hooked into shouting “No!” at Duck in the final minutes of episode 6! The essence of the first series is delved into; we are watching three innocent puppets trapped in an endless nightmare. Sometimes they start becoming aware of this, but there seems to be no escape; whenever they rebel against the horrendous hidden forces controlling their lives, things become hopelessly loathsome, and they are then returned to their loop of silliness and suffering.  

Worth mentioning that episode 5 does allude to Clayhill, the town from the lost pilot, perhaps as a strange posible scenario that never was (also, Yellow Guy’s “imaginary brother” in episode 4 is one of the background characters from the lost pilot episode). The ending of episode 4 does imply a dark possibility that the pilot might have occurred at some point, and why the characters don’t recall it.

All through the new series, certain strange sigils are shown, subtly, in the background or set on various props, until Yellow Guy finally traces most of them on a sheet of paper (I’m trying to be as subtle with spoilers as possible here) and later, we’ll see the full set of sigils, forming a design on the cover of a certain book.

Groups and message boards are, as usual with such web series, filled with threads debating theories on the hidden storyline and easter eggs. I noticed that some fans proposed that these sigils (usually labeled “symbols” or runes”) were related to the themes of the episodes (debunked since some appear in several episodes); also, that they somewhat resembled letters. Somebody pointed out that the most ubiquitous sigil apparently is Duck’s true name! This I find particularly unsettling.

Because I believe I found the source of the sigils.

These are the sigils drawn by Yellow Guy.

A second take showing another sigil. 

Typing Duck's name; a single key. 

The book.

Now compare with these: 

Does this similarity hold the key for Duck's name?

They are not exactly alike, of course; and I haven’t found all of them. But then, students of grimoire magick often créate their own variants and adaptations of original symbols, and the other sigils may well be based on others, yet to be found in obscure grimoires; but as you will see, two are recognizable as variants of two sigils found in this book in adjacent pages, which goes way beyond mere coincidence. 

Other sigils that show great similarity, although are admittedly not the same, are the following: 

We are dealing, of course, with Simon's version of the forbidden Necronomicon: 


We know, from various fragmentary editions that have surfaced, that different versions of the Book contain variant versions of some sigils; as well as additional sigils clearly derived from the same system. It may yet happen that closer sources for these and other DHMIS sigils eventually surface among the Necronomicon corpus. 

And these, that come from the recently-surfaced chapter Fragments From the Tome Nergak (said to be apocryphal by some; something that gains several layers of confusion when applied to Necronomicon materials!) 


We might also find influence from the following sigil, found in yet another rare grimoire: 


The sigils in DHMIS are clearly based on the sigil system of the Necronomicon. The book of the dead. That which –in its fabled complete edition- has an entire section dedicated to necromancy. When you watch –or rewatch- season 2, take a close look at Leslie. The nature of the forces at play appears to be even more sinister than everybody assumed.

 

 

miércoles, 15 de junio de 2022

The Necronomican - A Piece of Internet History

Here I present to you -as something of a morbid oddity- the very first Necronomicon text ever posted online. The Necronomican (sic) was circulated in BBS boards -the great-grandparents of any modern message boards- and was no doubt extremely tantalizing and frustrating to users who ran into it. 

As you will notice, The Coroner transcribed large sections of the Simon Necronomicon, but not only did he crop up lines out of several of these sections, as he warns at the beginning, but also has an infuriating habit of arguing theology with the Mad Arab, interjecting comments calling him liar and proclaiming the power of Christ in parenthetical notes at various points! 

The Coroner's version of the book has had a more lasting influence than it had any right to have, because other, far better versions of the Book copy-pasted from it paying no heed to The Coroner's preaching antics. No less than Laurent Alquier's ambitious and enjoyable Necronomicon Project drew The Testimony of the Mad Arab straight from The Necronomican -including The Coroner's pious interjections! And later, one of the otherwise finer and most appreciated Necronomicon texts around, which has been considered authentic even by several occultists, and used as a source in a series of YouTube videos "exposing the Illuminati"; namly, the 1586 John Dee-bylined version popularly known as "The Yellow Necronomicon", likewise lifted The Testimony of the Mad Arab, Christian admonitions included! 

I'm just glad I already had the full Simon text before stumbling onto this... 



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%
%%%%
%%%%
%%%%                            THE CORONER
%%%%
%%%%                             Presents
%%%%
%%%%
%%%%
Subject: THE NECRONOMICAN
%%%%
%%%%
%%%%
%%%%                             DEC. 1985
%%%%
%%%%
%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%

     WARNING: The NECRONOMICON'S magick is nothing to fool with and it may
expose you to psycological forces with which you cannot cope. Remember if
you
fool with the incantations, you were warned!  THIS IS NOT A FARCE!!! As a
former follower in the ways of the Occult I can guarentee the legitimacy o
f
this.

          Book 1: The Introduction
     "LET THEM CURSE IT THAT CURSE THE DAY, WHO ARE SKILFUL TO ROUSE THE
LEVIATHAN"
             JOB 3:8

                           CHART OF COMPARISONS
        H.P. Lovecraft           Alexander Crowley          Sumer

       Cthulhu               The Great Beast as         Ctha-lu, Kutulu
                             represented in
                             "CTH/\H 666"
       The Ancient Ones      Satan; Teitan              Tiamat
       Azathoth              Aiwass (?)                 Azag-thoth
       The Dunwitch          Choronzon                  Pazuzu
       Horror
       Shub Niggurath        Pan                        Shub Ishniggarab (
?)
       Out Of Space          The Abyss                  Absu; Nar Mattaru
       IA!                   IO! IAO!                   IA (JAH; EA; LORD
                                                        OF WATERS)
       The Five-pointed      The Pentagram              The AR, or UB
                                                        (Plough Sign; the
                                                        original pentagram
                                                        and sign of the
                                                        Aryan Race)
        gray star cavern
       Vermis Mysteriis       The Serpent               Erim (the enemy;
                                                        and the sea as
                                                        Chaos; Gothic:
                                                        Orim, or Worm
                                                        great Serpent

          This, of coarse, is not a complete list but rather an inspisatio
nal
sampling. Meditation upon the various things mentioned in the Mythos will
permit the scholor to draw his own conclusions; research upon the etymolog
y
of both Lovecraft's and Crowley's respective literature enables the occult
ist
to discover the ancient Names and Numbers for much of his own, familiar,
material.
          (Note:that Lovecraft may have heard of Crowley is hintedat darkl
y in
his short story "The Thing On The Doorstep" in which he refers to a cult
leader from England who established a covenstead of sorts in New York.  In
that story, published in Weird Talesin 1936, the cult leader is closely
identified with chthoinc forces, is described as "notorious", and linked t
o
the strange fate that befell the protagonist, Edward Derby)

                        SUPPLEMENTARY MATERIAL TO 777
          THE CHART that follows is based on research presently available
to
the Editor with regard to Sumerian and Assyro-Babylonian religions.  Entri
es
in parenthesis refer to the state of Correspondance before the advent of t
he
Elder Gods, the Race of Marduk ; that is, it reflects the nature of the co
smos
before the Fall of Marduk from Heaven. (Names of zodiacal constellations a
re
after  Budge's renderings)

                   Table VII [A.C.]                  Table XXV [S,]
             0. ...                            ANU (TIAMAT)
             1. Sphere of the Primum           ENLIL (ABSU)
                Mobile
             2. Sphere of the Zodic or         ENKI; LUMASHI (IGIGI)
                Fixed Sars
             3. Sphere of Saturn               ADAR
             4. Sphere of Jupiter              MARDUK
             5. Sphere of Mars                 NERGAL
             6. Sphere of the Sun              UTU
             7. Sphere of Venus                INANNA
             8. Sphere of Mercury              NEBO
             9. Sphere of the Moon             NANNA
            10. Sphere of the Elements         KIA
            11. Air                            ANNA
            12. Mercury                        GUDUD
            13. Moon                           SIN
            14. Venus                          DLIBAT
            15. Aries                          AGRU (XUBUR)
            16. Taurus                         KAKKAB U ALAP SHAME (KINGU)
            17. Gemini                         RE'U KINU SHAME U
                                               TU'AME RABUTI (VIPER)
            18. Cancer                         SHITTU (SNAKE)
            19. Leo                            KALBU RABU (LAKHAMU)
            20. Virgo                          SHIRU (WHIRLWIND)
            21. Jupiter                        UMUNPADDU
            22. Libra                          ZIBANITUM (Ravening Dog)
            23. Water                          BADUR
            24. Scorpio                        AKRABU (SCORPION-MAN)
            25. Sagittarius                    PA-BIL-SAG (HURRICANE)
            26. Capricorn                      SUXUR MASH (FISH-MAN)
            27. Mars                           MASTABARRU
            28. Aquarius                       GULA (HORNED BEAST)
            29. Pisces                         DILGAN U RIKIS NUNI (WEAPON
)
            30. Sun                            SHAMASH
            31. Fire                           AG
            32. Saturn                         KAIMANU
            32. (bis) Earth                    KIA
            31. (bis) Spirit                   ZI

                         NOTES ON PRONOUNCIATION

             WE CANNOT BE absolutely sure how Sumerian and Akkadian were
spoken; but many use ful guidelines are available to the student, includin
g
the translated tablets found all over Mesopotamia. Basically, we can offer
the following principles which should prove of value in reciting the forei
gn
language instructions:

     Vowels

     a as in "father"
     e as in "whey"
     i as in "antique"
     o as in "boat" (but rarely found)
     u as in "zulu"

     Consonants

     Most are basically the same as in English. The Sumerians did not have
 an
alphabet as we know it, but they had developed a syllabry, very much like
the
Japenese "Kana" script of today. In phonetic transliterations, the English
spelling sought to approximate the Sumerian pronounciation.  However, ther
e
are a few sounds which English does not possess, and which have been put i
nto
phonetic variations.  Important examples below:

     x as in the German "ach"
     ch (same as above)
     q as in "liKe"
     k (same as above)
     sh as in "shall"
     ss as in, perhaps, "lasso"; a hissing "s" common to Arabic languages
     z as in "lotS"; a hard "ts" sound, not quite as in "zoo"

          Remember, in the translations which follow, every letter must be
pronounced.  There are no schwas or silent syllables in Sumerian.  Hence,
KIA
is pronounced "keeya"; "KAIMANU" is pronounced "ka-ee-mah-nu" or, if spoke
n
rapidly, the two initial vowell sounds slur onto "kigh" rhyming with "high
".

          The incantations should be carefully and slowly at first, to
familiarize oneself with the tongue-twisting phrases.  A mistake may prove
fatal to the Work.

                                    SPELLS
                                 (TRANSLATED)

          WHERE POSSIBLE, the Editor has taken every oppurtunity to find t
he
original Summerian or Akkadian translation of a given Greek charm or conju
ra-
tion.  These will be given here.  Also, the reader will find English trans
la-
tions of the Sumerian charms as they are given in the NECRONOMICON.  Not a
ll
of the charms are avaliable in this way, and sometimes we have had to make
 do
with near misses.  Much of what is found here is from the MAKLU text, of w
hich
only extant translation is in German or Tallqvist.  The word "maklu" or
"maqlu" itself is controversial, but Tallqvist seems to think that it does
,
indeed, mean "burning"; especially so as the incantations to be found ther
in
invaribly entail burning something, usually a doll made in the likeness of
 a
witch or evil sorcerer that the magician wished to dispose of.  Hence, we
have
here probably the archetype of the Great Burning Times of the Inquisition,
when people were condemmed to firey deaths as Witches and Pagans.  The cha
nt
"burn!witch!burn!" can be found in the MAKLU text, in all its pristine glo
ry.
  Indeed, Cthulhu Calls.
          The Conjuration "The Binding of the Evil Sorcerers"


     Alsi ku nushi ilani mushiti
     Itti kunu alsi mushitum kallatum kattumtum
     Alsi bararitum qablitum u namaritum
     Ashshu kashshaptu u kashshipanni
     Eli nitum ubbiraanni
     Ili-ia u Ishtari-ia ushis-su-u-eli-ia
     Eli ameri-ia amru-usanaku
     Imdikula salalu musha u urra
     Qu-u imtana-allu-u pi-ia
     Upu unti pi-ia iprusu
     Me mashtiti-ia umattu-u
     Eli li nubu-u xiduti si-ipdi
Izizanimma ilani rabuti shima-a dababi
     Dini dina alakti limda
     Epu-ush salam kashshapi-ia u kashshapi-ia
     Sha epishia u mushtepishti-ia
     Is mass-ssarati sha mushi lipshuru ruxisha limnuti
     Pisha lu-u ZAL.LU Lishanusha Lu-u Tabtu
     Sha iqbu-u amat limutti-ia kima ZAL.LU litta-tuk
     qi-ishrusha pu-uttu-ru ipshetusha xulluqu
     Kal amatusha malla-a sseri
     Ina qibit iqbu-u ilani mushitum

     NOTE: SINCE THIS IS A VERY DANGEROUS INCANTATION I HAVE LEFT OUT 1 VE
RSE
SO IF IT IS TRIED IT WILL NOT WORK!!!!

          The Conjuration "XILQA XILQA BESA BESA" or "A Most Exellant Char
m
Aginst the Hordes of Demons" etc.

     Arise! Arise! Go far away! Go far away!
     Be shamed! Be shamed! Flee! Flee!
     Turn around, go, arise and go far away!
     Your wickedness may rise to heaven like unto smoke!
     Arise and leave my body!
     From my body, depart in shame!
     From my body flee!
     Turn away from my body!
     Go away from my body!
     Do not return to my body!
     Do not come near my body!
     Do not approach my body!
     Do not throng around my body!
     Be commanded by Shammash the Mighty!
     Be commanded by Enki, Lord of All!
     Be commanded by Marduk, the Great Magician of the Gods!
     Be commanded by the God of Fire, your Destroyer!
     May you be held back from my body!

          NOTE: THIS SPELL IS LISTED COMPLETE

          "Another Binding of the Sorcerers"

     Ssalmani-ia ana pagri tapqida duppira
     Ssalmani-ia ana pagri taxira duppira
     Ssalmani-ia iti pagri tushni-illa duppira
     Ssalmani ini ishdi pagri tushni-illa duppira
     Ssalmani-ia ana qulqullati tapqida duppira
     Ssalmani-ia ina igari tapxa-a duppira
     Ssalmani-ia ina askuppati Tushni-illa duppira
     Ssalmani-ia ina bi'sha duri tapxa-a duppira
     Ssalmani-ia ana GISHBAR tapqida duppira

          NOTE: SINCE THIS IS A VERY DANGEROUS SPELL A VERSE HAS BEEN LEFT
 OUT

FOR YOUR SAFETY!  IT WILL NOT WORK IF READ LIKE THIS!!!!

          "The Conjuration of the Mountains of MASHU"

     May the mountain overpower you!
     May the mountain hold you back!
     May the mountain conquer you!
     May the mountain frighten you!
     May the mountain shake you to the core!
     May the mountain hold you in check!
     May the mountain subject you!
     May the mountain cover you!
     May the mighty mountain fall on you!
     May you be held back from my body!

          NOTE: THIS SPELL IS COMPLETE!

     (Note that the original translator had noted the resembelance between
 the
Greek word for Lord, KURIOS, and the Sumerian word for mountain, KUR, and
for
a type of underworld, chthonic, monster which is also called KUR and which
refers to the Leviathan of the Old Testiment. Also in this particular
conjuration, the word for mountain is SHADU-SHADDAI?  The Old Serpent KUR
is,
of coarse, invoked every day by the Christians: Kyrie Eleison!)

%%% BOOK 1 PART 2 %%%

          WARNING: The NECRONOMICON'S magick is nothing to fool with and i
t
may subject you to psycological forces with which you cannot cope.  Rememb
er,
if you fool with the incantations, you were warned!  As a former follower
in
the ways of the occult I can vouch for the legitimaty of this!


                     COMMON SUMERIAN WORDS AND PHRASES
                               IN ENGLISH

               Akhkharu                             Vampire
               Alal                                 Destroyer
               Alla Xul                             Evil God
               Barra!                               Begone
               Dingir Xul                           Evil God
               Edin Na Zu!                          Go To The Desert!
                                                    (a form of exercism)
               Gelal                                Incubus
               Gigim xul                            Evil Spirit
               Gidim Xul                            Evil Ghost
               Idimmu                               Demon
               Idpa                                 Fever
               Kashshaptu                           Witch
               Lalartu                              Phantom
               Lalassu                              Spectre
               Lilit                                Succubus
               Maskim Xul                           Evil Fiend (Ambusher,
                                                    Lier-In-Wait)
               Mulla Xul                            Evil Devil
               Rabishu                              (same as Maskim Xul)
               Telal                                Wicked Demon (Warrior)
               Uggae                                God Of Death
               Uruku                                Larvae
               Utuk Xul                             Evil Spirit
               Zi Dingir Anna Kanpa!                Spirit, God of the Sky
,
                                                    Remember!
               Zi Dingir Kia Kanpa!                 Spirit, God of the Ear
th,
                                                    Remember!

                                 BANISHINGS

          Read this section carefully.

          In the interim period between the translation and the publicatio
n of
this work, the editor, along with a circle of initiates in another dicipli
ne,
undertook to experiment with the rituals and forces outlined in the NECRON
OMI-
CON.  In using the material alone, or within a Western ceremonial structur
e
(such as the Golden Dawn system) we came upon startling discoveries in bot
h
cases: THERE ARE NO EFFECTIVE BANISHINGS FOR THE FORCES INVOKED IN THE NEC
RON-
OMICON ITSELF! {Except, that is, for Christians} The rituals, incantations
,
formulae, of this work are of ancient origin, comprising some of the oldes
t
written magickal workings in Western occult history.  The deities and demo
ns
identified within probably have not been effectivly summoned in nearly six
thousand years.  Ordinary exercisms and banishings have thus far proved
extreamly inadequate: this, by experienced magicians.  Hence, the followin
g
recommendations.
          The religion of the ancient Sumerian peoples seem to have been
lunar-oriented, a religion-or religio-magickal structure-of the night, of
darkness in a sense.  Invocations using solar formulae have proved thus fa
r
effective in successfully banishing NECRONOMICON demons and intelligence.F
or
instance, the KADDISH prayer of the Jewish faith contains some solar eleme
nts
that have proved resilient to inimical genii, and the vibration of the Lor
d's
Prayer for Christians is also a workable method.

          We suggest that individual operators utilize an equivelant solar
(i.e., positive light) invocation from thier own religion or the religion
of
thier ancestors, should they no longer have a religion or should they have
changed it in thier lifetime.
          For best practical purposes in the beginning-for those intent on
actually the rituals contained herein-it is advisable to take espicial car
e
in the construction of the magickal defences.  A preliminary period of
purification is well in order before attempting anything in this grimiore
Persons of unstable emotional condition should not be allowed, under any
circumstances, to observe one of these rituals in progress.  That would be
criminal, and perhaps even suicidal.  One of our colleagues was fearfully
attacked by his dog directly following a fairly simple and uncomplicated
formula from this book.  This is definatly not a Gilbert chemestry set.
          The method of the NECRONOMICON concerns deep, primeval forces th
at
seem to pre-exist the normal archetypal images of the Tarot trumps and the
Golden Dawn telematic figures.  These are forces that developed outside th
e
Judeo-Christian mainstream, and were worshipped and summoned long before
the creation of the Qubala as we know it today.  Hence, the ineffectivenes
s
of the Golden Dawn banishing procedures aginst them.  They are not necessa
rily
demonic or qliphotic in the sense that these terms are commonly understood
in the West, they just simply represent power scources largely untapped an
d
thus far ignored by twentieth-century, mainstream consciouness.
          The results of any experimentation with this work, as well as pr
ac-
tical suggestions concerning its rituals, are welcomed by the publishers.

%%% BOOK 2 PART 1 %%%

               WARNING: The NECRONOMICON'S magick is nothing to fool with
and
may expose you to pscycological forces with which you cannot cope.  Rememb
er
if you fool with the incantations, you were warned!

                             THE TESTIMONY OF THE
                                   MAD ARAB

       TTTTTHIS is the testimony of all that I have seen, and all that I h
ave
         T   learned, in those years that I have possesed the Three Seals
of
         T   MASSHU.  I have seen One Thousand and-One moons, and surely t
his
             is enough for the span of a mans life, though it is said the
       Prophets lived much longer.  I am weak, and ill, and bear great tir
ed-
ness and exaustion, and a sigh hangs in my breast like a dark lantern, I a
m
old.
          The wolves carry thier name in thier midnight speeches, and that
quiet, subtle Voice is summoning me from afar.  And a voice much closer wi
ll
shout into my ear with unholy impatience.  The weight of my soul will deci
de
its final resting place.  Before the time, I must put down here all that I
 can
concerning the horrors that stalk Without, and which lie in wait at the do
or
of every man, for this is the ancient arcana that has been handed down of
old,
but which has been forgotten by all but a few men, the worshippers of the
Ancient Ones (may thier names be blotted out!)
          And if I do not finish this task, take what is here and discover
 the
rest, for time is short and mankind does not know or understand the evil t
hat
awaits it, from every side, from every open Gate, from every broken barrie
r,
from every mindless acolyte at the alters of madness.
          For this is the Book of the Dead, the Book of the Black Earth, t
hat
I have writ down at the peril of my life, exactly as I recieved it, on the
planes of IGIGI, the cruel celestial spirits from beyond the Wanderers of
the
Wastes.
          Let all who read this book be warned thereby that the habitation
 of
men are seen and surveyed by that Ancient Race of gods and demons from a t
ime
before time, and that they seek revenge for that forgotten battle that too
k
place somewhere in the Cosmos and rent the Worlds in the days before the c
rea-
tion of Man, when the Elder Gods walked the Spaces, the race of MARDUK, as
 he
is known to the Chaldeans, and of ENKI our master, the Lord of Magicians.
          Know, then, that I have trod all the Zones of the Gods, and also
 the
places of Azonei, and have descended into the foul places of Death and Ete
rnal
Thirst, which may be reached through the Gate of GANZIR, which was built i
n UR
in the days before Babylonian was.
          Know, too, that I have spoken with all manner of spirit and daem
on,
whose names are no longer known in the societies of Man, or were never kno
wn.
And the seals of these are writ herein ; yet others I must take with me wh
en I
leave you.  ANU have mercy on my soul!  {Actually Jesus Christ is the one
he
should ask for forgiveness from, for Christ is the all powerful God and th
e
only god full of love}
          I have seen the Unknown Lands, that no map has ever charted.  I
have
lived in the deserts and the wastelands, and spoken with demons and the so
uls
of slaughtered men, and of women who have died in childbirth, victims of t
he
she-fiend LAMMASHTA.
          I have traveled beneath the Seas, in search of the Palace of Our
Master, and found the stone monuments of vanquished civilizations, and de-
ciphered the writings of some of these; while still others remain mysterie
s
to any man who lives.  And these civilizations were destroyed because of t
he
knoeledge contained in this book.
          I have traveled among the stars, and trembled before the gods.
I
have at last found the formula by which I passed the gate of ARZIR, and pa
ssed
into the forbidden realms ofthe foul IGIGI.
          I have raised demons, and the dead.
          I have summoned the ghosts of my ancestors to real and visible a
p-
pearence on the tops of temples built to reach the stars, and built to tou
ch
the nethermost cavities of HADES.  I have wrestled with the Black Magician
,
AZAG-THOTH, in vain, and fled to the Earth by calling upon INANNA and her
brother MARDUK, Lord of the double-headed AXE.
          I have raised armiesagainst the Lands of the East, by summoning
the
hordes of fiends I have made subject unto me, and so doing found NGAA, the
 god
of the heathens, who breathes flame and roares like a thousand thunders.
          I have found fear.
          I have found the Gate that leads to the Outside, by which the
Ancient Ones, who ever seek the entrance to our world, keep eternal watch.
  I
have smelled the vapors of that Ancient One, Queen of the Outside, whose n
ame
is writ in the MAGAN text, the testiment of some dead civilization whose
priests, seeking power, swing open the dread, evil Gate for an hour past t
he
time and were consumed.
          I came to possess this knowledge through circumstances quite pec
ul-
iar, while still the unlettered son of a shepherd in what is called Mesopo
t-
amia by the Greeks.
          When I was only a youth, traveling alone in the mountains to the
East, called MASSHU by the people who live there, I came upon a grey rock
carved with three strange symbols.  It stood as high as a man, and as wide
around as a bull.  It was firmly in the ground, and I could not move it.
Thinking no more of the carvings, save that they might be the work of a ki
ng
to mark some Ancient victory over an enemy, I built a fire at its foot to
protect me from the from the wolves that wander in that reigons and went t
o
sleep, for it was night and I was far from my village, being Bet Durrabia.
Bieng about three hours from dawn, in the nineteenth of Shabatu, I was
awakened by the howl of a dog, or perhaps a wolf, uncommonly loud and clos
e
at hand.  The fire had died to its embers, and these red, glowing coals ca
st a
faint, dancing shadow across the stone monument with the three carvings.
I
began to make haste to build another fire when, at once, the grey rock beg
an
to rise slowly into the air, as if it were a dove.  I could not move or sp
eak
for the fear that siezed upon my spine and wrapped cold fingers around my
skull.  The Dik of Azug-bel-ya was no stranger seemed to melt into my hand
s!
          Presently, I heard a voice, softly, some distance away and a mor
e
practical fear, that the possibility of robbers, took hold of me and I rol
led
behind weeds, trembling.  Another voice joined the first, and soon several
 men
in black robes of thieves came together over the place where I was, surrou
ndin
the floating rock, of which they did not exhibit in the least fright.
          I could see clearly now that the three carvings on the stone mon
u-
ment were glowing, a flame red color, as through the rock were on fire.  T
he
figures were murmuring together in prayer or invocation, of which only a f
ew
words could be heard, and these in some unknown tongue; though, ANU have m
ercy
on my soul!, these rituals are not unknown to me any longer.
          The figures, whose faces I could not see or recognize, began to
make
wild passes in the air with knives that glinted cold and sharp in the moun
tain
night.
          From beneath the floating rock, out of the very ground where it
had
sat, came rising the tail of a serpent.  This serpent was surely larger th
an
any I had ever seen.  The thinnest section thereof was fully that of the a
rms
of two men, and as it rose from the earth it was followed by another, alth
ough
the end of the first was not seen as it seemed to reach down into the very
 Pit
itself.  These were followed by still more, and the ground began to trembl
e
under the pressure of so many of these enormous arms.  The chanting of the
priests, for I knew them now to be some the servents ofsome hidden Power,
became much louder and nearly hysterical.
          IA! IA! ZI AZAG!
          IA!IA! ZI AZKAK!
          IA! IA! KUTULU ZI KUR!
          IA!

          The ground where I was hiding became wet with some substance, be
ing
slightly downhill from the scene I was witnessing.  I touched the wetness
and
found it to be blood.  In horror I screamed and gave my presence away to t
he
priests.  They turned toward me, and I saw with loathing that they had cut
their chests with the daggers they had used to raise the stone, for some m
ys-
tical purpose I could not then divine; although I now know that blood is t
he
very food of these spirits, which is why tha field after the battles of wa
r
glows with an unnatural light, the manifestation of the spirits feeding th
ere-
on.

          May ANU protect us all!
          My scream had the effect of casting thier ritual into chaos and
dis-
order.  I raced through the mountain path by which I had come, and the pri
ests
came running after me, although some seemed to stay behind, perhaps to fin
ish
the Rites.  However, as I ran wildly down the slopes in the cold night, my
heart gave rise in my chest and my head growing hot, the sound of splittin
g
rocks and thunder came from behind me and shook the very ground I ran on.
 In
fright and haste I fell to the earth.
          Rising, I turned to face whatever attackerhad come nearest me,
though I was unarmed.  To my surprise, what I saw was no priest of ancient
horror, no necromancer of that forbidden Art, but black robes fallen upon
the
grass and weeds, with no seeming presance of life or bodies beneath them.
          I walked cautiously to the first and, picking up a long twig, li
fted
the robe from the tangle of weeds and thorns.  All that remained of the pr
iest
was a pool of slime, like green oil, and the smell of a body lain long in
the
sun to rot.  Such a stench nearly overpowered me, but I was resolute to fi
nd
the others, to see if the same fortune had also befallen them.
          Walking back up the slope that I had so fearfully run down only
moments ago, I came across yet another of the black priests, in identical
condition to the first.  I kept walking, passing more of the robes as I we
nt,
not venturing to overturn them any longer.  Then, I finally came upon the
grey
stone monument that had risen unnaturally into the air at the command of t
he
priests.  It was now upon the ground once more, but the carvings still glo
wed
with supernatural light.  The serpents, or what I had then thought of as s
er-
pents, had disappeared.  But in the dead embers of the fire, now cold and

black, was a shining metal plate.  I picked it up and saw that it was also
carved, as the stone, but very intricatly, after a fasion I could not unde
r-
stand.  It did not bear the same markings as the stone, but I had the feel
ing
I coukd almost read the characters, but could not, as though I once knew t
he
tongue but had since long forgotten.  Mt head began to ache as though a de
vil
was pounding my skull, when a shaft of moonlight hit the metal amulet, for
 I
know now what it was, and a voice entered my head and told me the secrets
of
the scene I had witnessed in one word:
          KUTULU.
          In that moment, as though whispered fiercly into my ear, I under
-
stood.
          These were the signs carved upon the grey stone, that was the ga
te
to the Outside:
                /\                         /-\                    /\
             __/  \__                      | o                   /  \
             \      /                      |                    /    \
              \    /               o------------               /      \
              /    \                       |    /              \     ----
             /      \                      |   /                \
                                           | /                   o

             (I wish to apologize for the primitive descriptions of the sy
m-
bols but its about the best that can be done with this file writer)

          The amulet that I held in my hand, and hold to this very day, ar
ound
my neck as I write these words, is this:   (after seeing the so-called pic
ture
of the symbols you can probably understand why I did not attempt to show y
ou
the amulet)
          Of the three symbols carved, the first is the Sign of our Race f
rom
beyond the Stars, and is called ARRA in the tongue of the Scribe who taugh
t it
to me, an emissary of the Elder Ones.  In the tongue of the eldest city of
Babylon, it was UR.  It is the Sigil of the Covenant of the Elder Gods, an
d
when they see it, they who gave it to us, they will not forget us.  They h
ave
sworn!
          Spirit of the Skies, Remember!
          The second sign is the Elder Sign, and is the Key whereby the Po
wers
of the Elder Gods may be summoned, when used with the proper words and sha
pes.
It has a Name, and is called AGGA.
          The third sign is the Sigil of the Watcher.  It is called BANDAR
.
The Watcher is a Race sent by the Elder Ones.  It keeps vigil while one sl
eeps
provided the appropriate rituals and sacrifice has been preformed; else, i
f
called, it will turn upon you.
          These seals, to be effective, must be graven on stoneand set in
the
ground.  Or, set upon the alter of offerings.  Or, carried to the Rock of
Invocations.  Or, engraved upon the metal of ones God or Goddes and hung a
bout
the neck, but hidden from the view of the profane.  Of these three, the AR
RA
and the AGGA may be used seperatly, that is to say singly, and alone.  The
BANDAR however, must never be used alone, but with one or both of the othe
rs,
for the Watcher must needs to be reminded of the Covenant he has sworn wit
h
the Elder Gods and our Race, else it will turn upon thee and slay thee and
ravage thy town untill succour is to be had from the Elder Gods by the tea
rs
of thy people and the wailing of thy women.
          KAKAMMU!

%%% BOOK 2 PART 2 %%%

                     THE TESTIMONY OF THE MAD ARAB (CONT)

          The fire amulet that I retrieved from the ashes of the fire, and
which caught the light of the moon, is a potent seal against whatever may
come
in the Gate from the Outside for, seeing it, they willretreat from thee SA
VE
ONLY IF IT CATCH THE LIGHT OF THE MOON UPON ITS SURFACE for, in the dark d
ays
of the moon, or in clouds, there can be little protection against the fien
ds
from the Ancient Land should they break the barrier, or be let in by thier
servants upon the face of the Earth.  In such a case, no recourse is to be
 had
untill the light of the moon shines upon the Earth, for the moon is the El
dest
among the Zonei, and is the starry symbol of our pact.  NANNA, Father of t
he
Gods, Remember!
          Wherefore, the amulet must be engraved upon pure silver in the f
ull
light of the moon, that the moon shine upon it at its working, and the ess
ence
of the moon be drawn down and captured therein.  And the proper incantatio
ns
must be performed, and the prescribed rituals as given forth in this Book.
And the amulet must NEVER be exposed to the light of the Sun, for SHAMMASH
called UDU, in his jealousy, will rob the seal of its power.  In such case
, it
must be bathed in waters of camphor, and the incantations and ritual perfo
rmed
once again.  But verily, it were better to engrave another.
          These secrets I give to thee at the pain of my life, never to be
revealed to the profane, or the banished, or the Worshippers of the Ancien
t
Serpent, but to keep within thine own heart, always silent upon these thin
gs.
          Peace be to thee!
          Henceforth, from that fateful night in the mountains of MASSHU,
I
wandered about the countryside in search of the key to the secret knowledg
e
that had been given me.  And it was a painful and lonley journey, during w
hich
time I took no wife, called no house or village my home, and dwelt in vari
uos
countries, often in caves or in the deserts, lerning several tongues as a
traveler, to bargin with the tradespeople and learn of the news and custom
s.
But my bargining was with the Powers that reside in each of these countrie
s.
And soon, I came to understand many things of which before I had no knowle
dge,
except perhaps in dreams.  The friends of my youth deserted me, and I them
.
When I was seven years gone from my family, I learned that they had all di
ed
of thier own hand, for reasons no one was able to tell me; thier flocks ha
d
later been slain as the victoms of some strange epidemic.
          I wandered as a begger, being fed from town to town as the local
people saw fit, often being stoned instead of threatened with imprisonment
.
On occasion, I was able to convince some learned man that I was a sincere
scholar, and was thereby permitted to read the Ancient Records in which
the details of necromancy, sorcery, magick and alchemy are given.  I learn
ed
of the spells that cause men illness, the plague, blindness, insanity and
even
death.  I learned the various classes of demons and evil gods that exist,
and
of the old legends concerning the Ancient Ones.  I was thus able to arm my
self
against the dread Maskim, who lie in wait about the boundaries of the worl
d,
ready to trap the unwary and devour the sacrifices set out at night and in
deserted places; against the she-devil LAMMASHTA, who is called Sword that
Splits the Skull, the sight of whom causes horror and dismay, and (some sa
y)
death of a most uncommon nature.
          In time I learned of the names and properties of all the demons,
devils, fiends and monsters listed herein, in this Book of the Black Earth
.  I
learned of the powers in the astral Gods, and how to summon thier aid in t
imes
of need.  I learned, too, of the frightful beings who dwell beyond the ast
ral
spirits, who guard the entrance to the Temple of the Lost, of the Ancient
Days
the Ancient of the Ancient Ones, whose Name I connot write here.
          In my solitary ceremonies in the hills, worshipping with fire an
d
sword, with water and dagger, and with the assistance of strange grass tha
t
grows wild in certain parts of the MASSHU, and with which I had unwittingl
y
built my fire before the rock, that grass that gives the mind great power
to
travel termendous distances into the heavens, as also into the hells, I re
cie-
ved the formulae for the amulets and talismans which follow, which provide
 the
Priest with safe passage among the spheres wherein he may travel in search
 of
the Wisdom.
          But now, after One Thousand-and-One moons of the journey, the Ma
skim
nip at my heels, the Rabishu pull at my hair, Lammashta opens her dread ja
ws,
AZAG-THOTH gloats blindly at his throne, KUTULU raises his head and stares
 up
through the Veils of sunkun Varloorni, up through the Abyss, and fixes his
stare upon me; wherefore I must with haste write this Book lest my end com
e
sooner than I had prepared.  For indeed, it appears as though I have faile
d in
some regard as to the order of the rites, or to the formulae, or to the sa
cri-
fices, for now it appears as if the entire host of ERESSKIGAL lies waiting
,
dreaming, drooling for my departure.  I pray the gods that I am saved (whi
ch
he is not, for "gods" cannot save ones soul, only GOD) and not perish as d
id
the Priest, ABDUL BEN-MARTU, in Jerusalem (the gods remember and have merc
y
upon him!).  My fate is no longer writ in the stars, for I have broken the
Chaldean Covenant by seeking power over the Zonei.  I have set foot on the
moon, and the moon no longer has power over me.  The lines of my life have
been obliterated by my wanderings in the Waste, over the letters writ in t
he
heavens by the gods.  And even now I can hear the wolves howling in the mo
un-
tains as they did that fateful night, and they are calling my name, and th
e
names of the Others.  I fear for my flesh, but I fear for my spirit more.
          Remember, always, in every empty moment, to call upon the gods n
ot
to forget thee, for they are forgetful and very far away.  Light thy fires
high in the hills, and on the tops of temples and pyramids, that they may
see
and remember.
          Remember, always, to copy each of the formulae as I have put it
down
and not to change it by one line or dot, not so much as hair's breadth, le
st
it be rendered valueless, or worse: a broken line provides means of entran
ce
for those Outside, for a broken star is the Gate of GANZIR, the Gate of De
ath,
the Gate of the Shodows and the Shells.  Recite the incantations as they a
re
written here, in the manner thus prescribed.  Prepare the rituals without
erring, and in the proper places and times render the sacrifices.
          May the gods ever be merciful unto thee!
          May thou escape the jaws of the MASKIM, and vanquish the power t
o
the Ancient Ones!

          AND THE GODS GRANT THEE DEATH BEFORE THE ANCIENT ONES RULE THE E
ARTH
ONCE MORE!

          KAKAMMU! SELAH!

          CORONERS NOTE:  These powers and incantations arent anything to
fuck
with I have made sure that some spells couldent be used by taking out a fe
w
lines.  I do not in any way, shape, or form have ANYTHING to do with these
beliefs.  Dr. Dos made a file called "BACK UP TO THE NECRONOMICON".  Read
it!
It tells it how it actually is.

%%% BOOK 3 %%%

          WARNING:  The powers explained herein are nothing to fuck with!
They
are extreamly dangerous and could be fatal to ones health if a problem occ
ured
Remember, if you screw with this...YOU WERE WARNED!

          CORONERS NOTE: The Coroner or any boards advertised on this file
have nothing to do with the powers of the occult in any way, shape, or for
m!


                            OF THE ZONEI AND THEIR
                                  ATTRIBUTES

          The gods of the Stars are Seven.  They have Seven Seals, each of
which may be used in their turn.  They have Seven Colors, Seven Material E
s-
sences and each have a seperate Step on the Ladder of Lights.  The Chalede
ans
were but imperfect in their knowledge, although they had understanding of
the
Ladder, and certain of the formulae.  They did not however, possess the fo
rm-
ulae for the passing of the Gates, save one, of whom it is forebidden to s
peak
          The passing of the Gates gives the Priest both power and wisdom
to
use it.  He becomes able to control the affairs of his life more perfectly
than before, and many have been content to merely pass the first three Gat
es
and then sit down and go no further than that, enjoying the benifits that
they
have found on the preliminary spheres.  But this is Evil, for this is not
equipped to deal with the attack from Without that must surely come, and t
he
people will cry unto them for safety, and it will not come forth.  Therefo
re,
set thy face towards the ultimate goal and strive ever onward to the furth
est
reaches of the stars, thoug it mean thineown death; for such a death is as
 a
sacrifice to the gods, and pleasing, that they will not forget thier peopl
e.
          The ZONEI and their attributes then, are as follows:

          The god of the Moon is the god NANNA.  He is father of the Zonei
,
and eldest of the Wanderers.  He is long of beard, and bears a wand of lap
is
lazuli in his palm, and posseses the secret tides of blood.  His color is
Silver.  His essance is to be found in Silver, and in camphor, and in thos
e
things bearing the sign of the Moon.  He is sometimes called SIN.  His Gat
e is
the first you will pass in the rituals that follow.  His Step on the Ladde
r of
Lights is also Silver.
           This is his seal, which you must engrave on his metal, on the 1
3th
day of the Moon in which you are working, having no other person about you
 who
may watch you in its manufacture.  Being finished, it should be wrapped in
 a
square of the finest silk and lain aside untill such time as you desire it
s
use, and then, it should be removed only after the Sun has gone to rest.
No
ray of sunlight should strike the seal, lest its power be rendered nil and
 a
new Seal must needs be cast.
          The number of NANNA IS Thirty (30)
          {I will NOT show any of the engravings for the reason that you w
ont
know what to engrave.  This way Ill be assured no harm has come from writi
ng
this}

          The god of Mercury is NEBO.  He si a very old spirit, having a l
ong
beard, and is the guardian of the gods, as well as the keeper of the knowl
edge
of Science.  He wears a crown of 100 horns, and the long robe of a priest.
His color is Blue.  His Essance is in that metal known as Quicksilver, and
 is
sometimes also found in sand, and in those things bearing the sign of Merc
ury.
His Gate is the 2nd you will pass in the rituals that follow.  His Step on
 the
Ladder of Lights is Blue.
          This is his Seal, which you must write on perfect parchment, or
on
the broad leaf of a palm tree, having no other person about you who may wa
tch
you in its construction.  Being finished it should be wrapped in a square
of
the finest silk and lain aside untill such time as you desire its use, and
then, it should only be removed when its light is in the sky. Such is also
 the
best time for its manufacture.
          The number of NEBO is 12.

          The goddess of Venus is the most exellant Queen INNANA, called o
f
athe Babylonians ISHTAR. She is the goddess of passion, both of love and o
f
war, in the heavens. She appears as a most beautiful lady, in the company
of
lions, and partakes of a subtile astral nature with the Moon god NANNA. Wh
en
they are in agreement, that is, when their two planets are auspiciously
arranged in the heavens, it is as two offering-cups split freely in the
heavens, to rain the sweet wine of the gods upon the earth. And the there
is great happiness and rejoicing. She sometimes appears in armor, and is
thereby a most excellent gaurdian against the machinations of her sister,
the
dread Queen ERESHKIGAL of KUR. With the Name and Number of INANNA, no
Priest need fear to walk into the very depths of the Underworld; for being
armed, in Her arlmor, he is similar to the goddess. It was thus that I
descended into the foul pits that lie gaping beneath the crust of the eart
h,
and commanded deamons.
          She is similarly the goddess of Love, and bestows a favorable br
ide
upon any man who desires it, and who makes the proper sacrifice. BUT KNOW
THAT
INANNA TAKES HER OWN FOR HER OWN, AND THAT ONCE CHOSEN BY HER NO MAN MAY T
AKE
ANOTHER BRIDE.
          Her color is the purest White. Her manifestation is in the metal
Copper, and also in the most beautiful flowers of a field, and in saddest
death of the battlefield, which is that field's fairest flower. Her Gate
is the Third you will pass in the rites that follow, and in which place
you will be of a heart to stay; but turn you face to the road that leads
beyond, for that is your genuine goal, unless the goddess choses you. Her
Step on the Ladder if Lights, built of old in Babylon and at UR, is White.
          This is her seal, which you must engrave on Copper, Venus being
exalted in the heavens with no one about watching its construction. Being
finished, it is to be wrapped in the purest silk  and lain safely away, on
ly
to be removed when need arises, at any time.
          The number of INANNA is Fifteen, by which Number she is frequent
ly
known in the incantations of the Dispensation.

          The god of the Sun is the Lord SHAMMASH, son of NANNA. He is sea
ted
upon a throne of gold, wearing a crown of two horns, holding a sceptre alo
ft
in his right hand and a flame disk in his life, sending rays in every dire
c-
tion. he is the god of life. His color is gold.  His essance is to be foun
d in
all gold, and in all golden objects and plants. He is sometimes called UDD
U.
His Gate is the Fourth you will pass in the rituals that follow. His step
on
the great Ladder of Lights is Gold.
          You must engrave his Seal in gold when the Sun is exalted in the
heavens, alone on a mountain top or some such place close to the rays, but
alone. Being finished it should be wrapped in a square of the finest silk
and lain aside untill such time as it is needed.
          The number of SHAMMASH is Twenty.
          The god of Mars is the mighty NERGAL,
          He has the head of a man on the body of a lion, and bears a swor
d
and a flail.  He is the god of war, and an agent of the Ancient Ones, for
he
dwealt in CUTHA for a time. His color is a dark red. His essance is to be
found in Iron, and in all weapons made to spill the blood of man and of an
i-
mals. His Gate is the Fifth you will see as you pass the Zones in the ritu
als
that follow. His Step on the Ladder of Lights is Red.
          His Seal must be engraved upon a plate of Iron, or on paper in b
lood
when Mars is in exaltion in the heavens. It is best done at night, far fro
m
the habitations of men and of animals, where you cannot be seen or heard.
It
must be wrapped first in heavy cloth, then in fine silk, and then hid away
untill some time as it is needed. But take care not to use this Seal hasti
ly,
for it is a sharp Sword.
          The Number of NERGAL is Eight.

          The god of Jupiter is the Lord of the Magicians, MARDUK KURIOS o
f
the Double-headed Axe. MARDUK was born of our father {Not of MY father, at
spiritally or otherwise. GOD is the only true father I know of}, ENKI, to
do
battle against the forces of the Ancient Ones and he won powerful fight,
subduing the armies of the Evil and putting the Queen of the Ancient Ones
beneath his foot. That Serpent is dead, but dreams. MASDUK was bestowed Fi
fty
Names and Powers by the Council of the Elder Gods, which powers he retains
 to
this day. His color is Purple. His Essance is in the material Tin, and in
Brass. His Gate is the Sixth that you will come upon in the rituals that
follow. His Step on the Ladder of Lights is Purple.
          His Seal which you must engrave on a plate of tin or brass, when
Jupiter is strong in the heavens, while making special invocations to ENKI
Our Master. This shall be wrought as the others, and wrapped in pure silk
and
lain away untill the time for its use. Know that MARDUK appears as a might
y
warrior with a long beard and a flaming disk in his hands. He carries a bo
w
and a quiver of arrows, and treads about the heavens keeping the Watch. Ta
ke
care to summon his assistance in only the most terrible of circumstances,
for
his might is powerful and his anger fierce. When thou hast need of the pow
ers
of the star Jupiter, call instead one of the appropriate powers listed wit
hin
these files and they will surely come.
          The Number of MARDUK is Ten.

          The god of Saturn is NINIB called ADAR, the Lord of Hunters and
of
Strength. He appears with a crown of horns and a long sword, wearing a lio
ns
skin. He is the final Zonei before the terrible IGIGI. His color is the da
rk-
est Black. His Essance is to be found in Lead, in the burnt embers of fire
,
and in things of death and of antiquity. The horns of a stag are his symbo
l.
His Gate is the Last you will come upon in the rites that follow. His Step
on the Ladder of Lights is Black.
          You must engrave his Seal on a leaden plate or bowl, keeping it
well
hiden from the eyes of the profane. It should be wrapped and put away as a
ll
the others, untill its use is desired. It should never be removed when the
 Sun
is in the sky, but only after the night has fallen and the earth has grown
black, for NINIB knows the best ways of the demons that prowl among the sh
a-
dows, looking for sacrifice. He knows best the territories of the Ancient
Ones
the practices of their worshippers, and the locations of the Gates. His re
alm
is the realm of the Night of Time.
          His Number is Four (as the quarters of the Earth).

%%% BOOK 4 %%%

          WARNING: The incantations explained herein arent anything to fuc
k
with. They are very potent and may enter you in a state of being of which
there is no escape (its called "DEATH"). Remember, if you screw with this.
..
.......YOU WERE WARNED!!!!!

          CORONERS NOTE: The Coroner nor any boards advertised on these fi
les
have ANYTHING to do with Black Magick, the Occult, or any Supernatural for
ces.
I can vouch for the potential of this information because I was a follower
 in
its ways....A LONG FUCKING TIME AGO!!!! anyhow I just want to remind you t
hat
these incantations are extreamly dangerous and for this reason some of the
lines are deleted so you cant fuck with it even if you wanted to.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~

                           THE BOOK OF ENTRANCE AND
                                OF THE WALKING

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~

          This is the book of enterance to the Seven Zones above the earth
,
which Zones were known as Chaldeans, and to the Ancient Races proceeded th
em
among the lost Temples of UR. Know that these Zones are governed by celest
ial
spirits, and that passage may be had by the priest through those lands tha
t
border the Unzoned Wastes beyond. Know that, when walking thus through the
 Sea
of Spheres, he should leave his Watcher behind that It may guard his body
and
property, lest he be slain unawares and must wander throughout eternity am
ong
the dark spaces between the Stars, or else by devoured by the wrathful IGI
GI
that dwell beyond.
          Know that thou must walk thy Steps of the Ladder of Lights, each
 in
its place and one at a time, and that thou must enter the gates in the law
ful
manner, as put down in the Covenant; else thou ist surely lost.
          Know that thou must keep purified for the space of one moon for
the
Entrance to the First Step, one moon between the First and Second Step, an
d
again between the Second and Third ans so on in like manner. Thou must obt
ain
by spilling thy seed in any manner for the period of time, but thou mayest
worship at the Temple of ISHTAR, provided thou not lose thine Essance. And
this is a great secret.
          Thou must needs call upon thy god in the Dawn Light and upon thy
goddess in the Light of Dusk, every day of the moon of purification. Thou
must
summon thy Watcher and instruct it perfectly in its duties, providing it a
time and place to where it must serve thee, and surround thee with a flami
ng
sword in every direction.
          Thy clothing for thy Walking should be fair, clean and simple bu
t
appropriate to each Step. And thou should have with thee the Seal of the p
ar-
ticular Step whereupon thou Walkest, which is the Seal of the Star apper-
taining thereunto.
          Thou must need to prepare an alter that face the North, having i
t
upon thy statues of thine deities, or some sutable images, an offering bow
l,
and a brazier. Upon the earth should be inscribed the Gate appropriate to
the
Walking. If above thee is the sky, so much the better. If there is a roof
above thine head it must be free from all hangings. Not even a lamp should
 be
suspended over thee, save in Operations of Calling, which is discussed in
a
Book not yet released. The only light shall be from the four lamps upon th
e
ground, at each of the four Gates of the Earth: of the North, one lamp; of
the East, one lamp; of the South, one lamp; and of the West, one lamp. The
oil should be pure with no odor, or else sweet-smelling, or especially app
rop-
riate to the Star where thou wouldst desire Entrance after thy fasion of t
hy
country.
          The Seven Gates here follow:
            THE FIRST GATE...THE GATE OF NANNA CALLED SIN
            THE SECOND GATE..THE GATE OF NEBO
            THE THIRD GATE...THE GATE OF INANNA CALLED ISHTAR
            THE FOURTH GATE..THE GATE OF SHAMMASH CALLED UDDU
            THE FIFTH GATE ..THE GATE OF NERGAL
            THE SIXTH GATE...THE GATE OF THE LORD MARDUK
            THE SEVENTH GATE.THE GATE OF NINIB CALLED ADAR

          And the Walking must follow the formulae herein described:
          First thou must observe the moon of purification. In this time t
hou
mayest not eat meat for the space of seven days preceeding the last day of
 the
moon thou mayest not eat anything whatsoever, save to drink sweet water. O
n
the last three days thou must invoke, in addition to thy god and goddess t
hy
Three Great Elder Ones, ANU, ENLIL, ENKI, by their proper invocations. And
 the
Number of ANU is sixty, the perfect Number, for he is Father of the Heaven
s.
And the Number of ENLIL is fifty, and he is Father of thy Wind. And the Nu
mber
of ENKI is forty, a most exellant Number, and he is the Father, of all who
would tread these forgotten paths and wander into lands unknown, among the
Wastes amid the frightful monsters of the Azonei.
          Second on the night of the Walking which must be the 13th night
of
the moon, having begun on the previous 13th night, thou must approach the
Gate
with awe and respect. Thy Temple is excersised, thou must light thy Fire a
nd
conjure it, by the invocation of the God of Fire, and pour incense thereon
.
Thou must make offering to the dieties on the alter.
          Third, thou must light the four lamps from the flaming brazier,
reciting the invocation proper to each of these Watchtowers in its proper
place, summoning the respective Star.
          Third, thou must recite the invocatation of the Watcher, thrusti
ng
the sword intp thy earth at Its station, not touching it untill it is at t
he
appointed time for Its departure.
          Fifth, thou must take thy Seal of the Star in thy right hand, an
d
whisper its Name softly upon it.
          Sixth, thou must recite the invocatation of the Walking, loudly,
and in a clear voice, as thou walkest about the Gate in a circular fasion,
beginning at the North, walking to the East, then to the South, and then t
o
the West, the Number of times beingEqual to the special Number of the Star
.
          Seventh, thou must needs arrive back at the center of the Gate,
before thine alter, at which time thou must fall to the ground looking nei
ther
to the right nor left at what may be moving there, for these Operations
attract many kinds of wandering demons and ghosts to the Gate, but in the
air
above the alter, whereupon thou wilt see the Gate presently opening for th
ee
and the spirit messenger of the Sphere, greeting thee in a clear voice and
giving thee a Name, which thou must remember, for that is the Name of the
Passing thy Gate which you must use Each time thou passeth thereby. The
same Spirit-Messenger will meet thee and, if thou knoe not thy Name, will
forbid thee entrance and thou wilt fall to the earth immediatly.
          When the First Gate has been entered and Name recieved, thou wil
t
fall back to earth amid thine Temple. That which has been moving about thy
Gate on thy ground will have gone. Recite thine thanksgiving to thy gods u
pon
thine alter, strike thy Sword of the Watcher that It mat depart, and give
the
incantation of INANNA, which says how she conquered the realm of the under
-
world and vanquisheth KUTULU. All Idimmu will vanquish thereby and thou wi
lt
be thus free to depart the Gate and estinguish the Fire.
          Thou mayest not call upon NANNA till thou hast passed the Gate o
f
NANNA. Thou mayest not call NEBO untill his Gate is passed, similarly to t
he
rest of the Gates. When thou hast ascended to the Limit of the Ladder of
Lights, thou wilt have knowledge and power over the Spheres, and will be a
ble
to summon them in times of need. This will not give thee power over the AB
SU
however this power being obtained differently by the ritual of the Descent
.
This Ritual thou will undertake in the 15th day after the 13th of the mont
h
when thou hast summoned the Gate of Marduk to open.
For MARDUK slew the Feinds, and INANNA, the goddess of the 15, conquered t
he
Netherworld where some of theirs still dwell. This is a most perilous rite
and can be undertaken by any man who has the formulae wether he has passed
the previous Gates or not, save that it is best advised to pass through MA
RDUK
Gate before venturing forth into the pit. For this reason few have ever op
ened
the Gate of ADAR, and spoken to the Horned One who resideth there and give
 all
manner of wisdom regarding to Operations of necromancy, and of the spells
that
hasten unto death. Only when thou hast shown thy power over the Maskim and
 the
Rabishu mayest thou venture forth into the Land of the IGIGI, and for that
reason was this Covenant made, that none shall safely walk through the Sun
ken
Valleys of the Dead before having ascended to MARDUK, nor shall they breac
h
the Gates that lie beyond ADAR untill they have seen the signs of the Mad
God
and felt the fury of the hellish Queen.
          And aginst the Ancient Ones there is only defense. Only a madman
,
indeed, such as I am called!, can hope to overpower Them that dwell in the
Outer Spaces, for their power is unknown and the number of their hordes
uncounted, and each day they breed more horrors than a mans mind can conce
ive,
the sight of which he can hardly bear. There was a time when the Gate to t
he
Outside was open too long and I witnessed a horror that struck, of which w
ords
cannot speak, and of which writing can only confuse. The Ancient One that
had
escaped into the Inner World was forced back through the Gate by a magicia
n
of great power, but at a great loss to the villages and flocks of the Isla
nd.
Many sheep were slain after an unnatural fasion, and many devored, and man
y
Bedou rendered senseless; for the mind percieves what it is shown, but the
sight of the Ancient Ones is a blasphemy to the ordinary senses of a man,
for
they come from a world that is not straight, but crooked, and their exista
nce
is of forms unnatural and painful to the eye and to the mind, whereby the
spirit is threatened and wrenches loose from the body in flight, and for t
hat
reason the fearful utukku xul take possesion of the body and dwell therein
untill the Priest banish them back to whence they came and the normal spir
it
may return to its erstwhile neighborhood.
          And there are ALLU, frightened dog-faced demons that are the Mes
sen-
gers of the Gods of Prey, and that chew on the very bones of a man. And th
ere
are many other of which it is not the rightful place wherein they be menti
oned
save to warn the Priest aginst ambitious striving aginst the Ancient Ones
of
the Outside, untill mastery is acquired over the powers that reside Within
.
Only when ADAR has been obtained, may the Priest consider himself a master
over the Planes of the Spheres and able to wrestle with the Old Gods. Once
Death Herself has been stared in the Eye can the Priest then summon and co
ntro
the denziens of Death's darkly curtained halls. Then he can hope to open t
he
Gate without fear and without that loathing of the spirit that slays man.
          Then can he hope to have power over the demons that plague the m
ind
and body pulling at the hair and grasping the hands, and screaming the vil
e
Names into the airs of the Night.
          For what comes on the Wind can only be slain by he who knows the
Wind; and what comes on the Seas can only be slain be he who knows the Wat
ers.
Thus it is written in Ancient Covenant.

%%% BOOK 5 %%%

          CORONERS NOTE: None of the boards advertised on this file have a
ny-
thing to do with powers of the occult!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~

                                 THE INCANTATIONS
                                   OF THE GATES

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~

          This section of the NECRONOMICON is by far the most dangerous of
 the
Books to come! For this reason I felt it sane to leave this section out of
 the
going. Maybe...SOMEDAY...Ill release the Fifth book but as of now I urge a
ll
readers to become more familiar with Books 1, 2, 3, and 4. Thank you for y
our
understanding...
                                         ...The Coroner

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
%%% BOOK 6 %%%

           WARNING: Dont fuck with this shit!

           CORONERS NOTE: None of the lines advertised in these files have
anything to do with powers of the occult in any way!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~

                                 CONJURATION
                                     OF
                                THE FIRE GOD

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~

      {This is a real short book...but then lifes a bitch isnt it!}

      Spirit of the Fire, Remember!
      GIBIL, Spirit of the Fire, Remember!
      GIRRA, Spirit of the Flames, Remember!
      Oh God of Fire, mighty son of ANU, Most terrifying among Thy Brother
s,
Rise!
      O God of the Furnace, God of Destruction, Remember!
      Rise up, O God of Fire, GIBIL, in Thy Majesty, and devour my enimies
!
      GIBIL GASHRU UMUNA YANDURU
      TUSHTE YESH SHIR ILLANI U MA YALKI!
      GISHBAR IA ZI IA
      IA ZI DINGIR GIRRA KANPA!
      Rise up, son of the Flaming Disk of ANU!
      Rise up, offspring of the Goldem Weapon of MARDUK!
      It is not I, but ENKI, Master of Magicians who summons Thee!
      It is not I, but MARDUK, Slayer of the Serpent, who calls Thee here
now!
      Burn the Evil and the Evildoer!
      Burn the Scorcer and the Scorceress!
      Singe Them! Burn Them! Destroy Them!
      Consume Their powers!
      Carry Them away!
      Rise up, GISHBR BA GIBBIL BA GIRRA ZI AGA KANPA!
      Spirit of the God of Fire, Thou art conjured!
      KAKKAMMANUNU!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
    Thats it! as always Ive left out a certain number of phrases that will
render the conjuration useless due to the danger involved!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~
%%% BOOK 7 %%%

          WARNING: This is a very dangerous volume! I suggest that it only
 be
read by those with a good understanding of the power ratio between Jesus
Christ and Satan (Satan=0:Jesus=100000000000000000x) <--- To prove a point
!!!

          CORONERS NOTE: None of the Sysops of the lines listed above have
ANYTHING to do with supernatural powers in any way, shape, or form!!!!

                             THE BOOK OF MAKLU
                    OF THE BURNING OF THE EVIL SPIRITS
                   ------------------------------------

     Here are the Banishments, the Burnings, and the Bindings handed down
to
us by ENKI, the Master.  They are to be preformed over the AGA MASS SSARAT
U
(which is explained in Book 8) by the Priest, with the appropriate images
as
described herein.  The incantations must be recited after the Watcher has
been
summoned, and he will do the deeds set down for him by the incantations.
When
he returns, he is to be dismissed as set down previously.  Know that, when
images are used, they must be burned utterly, and the ashes buried in safe
ground where none may find them, else to touch them would be death.
     Know that the Evil Spirits are principally Seven, for the Seven Maski
m
who tear away the heart of a man and mock his Gods.  And their magick is v
ery
strong, and they are the Lords over the shadows and over the depths of the
Seas, and reigned once, it is said, over MAGAN, whence they came.  The ban
-
ishings, or excorsisoms, are to be said in a clear voice without trembling
,
without shaking.  The arms should be held over the head in the attitude of
 a
Priest of SHAMMASH, and the eyes must behold the Spirit of the God SHAMMAS
H
even though it be the time of the Sleeping of SHAMMASH behimd the Mountain
 of
the Scorpion.
     No word wust be changed.  These must not be shown to any but the prop
erly
instructed.  To show them to anyone other is to ask the curse of NINNGHIZH
IDA
on yourself and upon your generations.
     The Book MAKLU of the Burnings:

                        THE EXCORCISM OF THE CROWN OF ANU
                       -----------------------------------

     The Priest, in time of peril, Shall put on the spotless white crown o
f
ANU with the Eight-rayed Seal and stand in the prescribed manner with the
Tablets of Calling on his breast and the copper dagger of INANNA in his ri
ght
hand aloft.
     For it is said, if a man builds a fire,does he not build it in a Pit,
that he might not be harmed thereby?  Thus it is true of the UDUGGU we cal
l,
for they are like Fire and every caution must be used lest they consume th
e
magician and his entire generation.
     Thus, the Excorcism of ANU

     I have put the Starry Crown of Heaven, the potent Disk of ANU on my h
ead
     That a kindly Spirit and a kindly Watcher

     Like the God that hath me
     May stand at my head always
     To lift me to favor with the Elder Gods
     UDUGGHUL
     ALLACHUL
     MALLACHUL
     MASQIMCHUL
     DINGIRCHUL
     No Evil Spirit
     No Evil Demon
     No Evil God
     No Evil Fiend
     No Hag Demon
     No Filth-Eating Demon
     No Thieving Demon
     No Shadow of the Night
     No Shell of the Night
     No Mistress of the Demon
     No Offspring of the Demon
     No Evil Spell
     No Enchantment
     No Scorcery
     NO EVIL IN THE WORLD OR UNDER IT
     OVER THE WORLD OR INSIDE THE WORLD
     MAY SEIZE ME HERE!
     BARRA ANTE MALDA!
     ZI DINGER ANNA KANPA!
     ZI DINGER KIA KANPA!
     GAGGAMANNU!

                     CONJURATION AGAINST THE SEVEN LIERS IN WAIT
                    ---------------------------------------------

     They are Seven
     They are Seven
     In the depths of the Ocean, they are Seven
     In the shining heavens, they are Seven
     They proceed from the ocean depths
     They proceed from the hidden retreat
     They are neither male nor female
     These which streach themselves out like chains
     They have no spouse
     They beget not children
     They are strangers to charity
     They ignore prayer
     They scoff at wishes
     They are the vermin that comes forth from the Mountains of MASHU
     Enemies of Our Master ENKI
     They are the vengence of the Ancient Ones
     Raising up difficulties
     Obtaining power through wickedness
     The Enemies! The Enemies! The Seven Enemies!
     They are Seven!
     They are Seven!
     Spirit of the Sky Remember! Spirit of the Earth Remember!

                        THE EXCORCISM BARRA EDINNAZU
                      FOR SPIRITS WHO ATTACK THE CIRCLE
                     -----------------------------------

     ZI ANNA KANPA!
     ZI KIA KANPA!
     GALLU BARRA!
     NAMTAR BARRA!
     ASHAK BARRA!
     GIGIM BARRA!
     ALAL BARRA!
     TELAL BARRA!
     MASQIM BARRA!
     UTUQ BARRA!
     IDPA BARRA!
     LALLASSU BARRA!
     AKHKHARU BARRA!
     KIELGALAL BARRA!
     LILITU BARRA!
     UTUQ XUL EDIN NA ZU!
     ALLA XUL EDIN NA ZU!
     GIGIM XUL EDIN NA ZU!
     MULLA XUL EDIN NA ZU!
     MASQIM XUL NA ZU!
     BARRA!
     EDINNAZU!
     ZI ANNA KANPA! ZI KIA KANPA!

                             THE EXCORCISM DI DINGIR
                            -------------------------

     (To be used against any kind of malefick)

     ZI DINGIR NNGI E NA KANPA
     ZI DINGIR NINGI E NA KANPA
     ZI DINGIR ENNUL E NA KANPA
     ZI DINGIR NINNUL E NA KANPA
     ZI DINGER ENN KURKUR E NA KANPA
     ZI DINGIR N DA SHURRIM MA KANPA
     ZI DINGER NINNDA SHURRIM MA KANPA
     ZI DINGIR ENDUL AAZAG GA KANPA
     ZI DINGIR NINNDUL AAZAG GA KANPA
     ZI DINGIR ENUHDDIL LA KANPA
     ZI DINGIR NINN UHDDIL LA KANPA
     ZI DINGIR ENMESHIR RAA KANPA
     ZI DINGIR NINNME SHIR RAA KANPA
     ZI DINGIR ENAA MAA A DINGIR ENLIL LAAGE KANPA
     ZI DINGIR NINNA MAA A DINGIR NINNLIL LAAGE KANPA
     ZI DINGIR SSISGI GISH MA SAGBA DAA NI IDDA ENNUBALLEMA KANPA
     ZI DINGIR BHABBHAR L'GAL DEKUD DINGIR RI ENNEGE KANPA
     ZI DINGIR NINNI DUGGAANI DINGIR A NNUNNA IA AN SAGGNNUUNGA GATHA KANP
A!

                          THE EXCORCISM AGAINST AZAG-THOTH
                                  AND HIS EMMISSARIES
                         ----------------------------------

     (An image must be made of a throne-chair, and put into the flames of
the
AGA MASS SSARATU while chanting the following excorcism)

     Boil! Boil! Burn! Burn!
     UTUX XUL TA ARDATA!
     Who art thou, whose son?
     Who art thou, whose daughter?
     What scorcery, what spells, has brought thee here?
     May ENKI, Master of Magicians, free me!
     May ASHARILUDU, son of ENKI, free me!
     May they bring to naught your vile scorceries!
     I chain you!
     I bind you!
     I deliver you to GIRRA
     Lord of the Flames
     Whose sears burns, enchains
     Of whom even mighty KUTULU has fear!
     May GIRRA, the Ever-burning One, give strength to my arms!
     May GIBIL, the Lord of Fire, give power to my magick!
     Injustice, murder, freezing of the loins
     Rending the bowels, devouring of the flesh, and maddness
     In all ways hast thou persecuted me!
     May God of CHAOS!
     May GIRRA free me!
     AZAG-THOTH TA ARDATA! IA MARDUK! IA MARDUK! IA ASALLUXI!
     You have chosen me for a corpse.
     You have delivered me to the Skull.
     You have sent Phantoms to haunt me.
     You have sent vampires to haunt me.
     To the wandering Ghosts of the Wastes, have you delivered me.
     To the Phantoms of the fallen ruins, have you delivered me.
     Open Thy Mouth In Scorceries Against Me No More!
     I have handed thine image over
     Into the flames of GIBIL!
     Burn, Mad Fiend!
     Boil, Mad God!
     May the burning GIRRA untie thy knots!
     May the flames of GIBIL untie your cord!
     May the Law of the Burning seize your throat!
     May the Law of the Burning avenge me!

     It is not I, but MARDUK, son of ENKI, Masters in Magick, that command
s
thee!

     KAKKAMMU! KANPA!

                        INCANTATION AGAINST THE ANCIENT ONES
                       --------------------------------------

     (To be recited each year, when the Bear hangs from its Tail in the
Heavens)

     Destructive storms and Evil winds are they
     An evil blast, herald of the baneful storm
     They are mighty children, Ancient Ones
     Heralds of Pestilence
     Throne-bearers of NINNKIGAL
     They are the flood which rusheth through the land

     Seven Gods of the Broad Heavens
     Seven Gods of the Broad Earth
     Seven Ancient Ones are They
     Seven Gods of Might
     Seven Evil Gods
     Seven Evil Demons
     Seven Demons of Oppression
     Seven in Heaven
     Seven on Earth

     UTUG XUL
     ALA XUL
     GIDIM XUL
     MULLA XUL
     MASQIM XUL
     ZI ANNA KANPA!
     ZI KIA KANPA
     ZI DINGIR ENLIL LA LUGAL KURKUR RA GE KANPA!
     ZI DINGIR NINLIL LA NIN KURKUR RA GE KANPA!
     ZI DINGIR NINIB IBILA ESHARRAGE KANPA!
     ZI DINGIR NINNI NIN KURKUR RA GE KANPA!
     ZI DINGIR A NUNNA DINGIR GALGALLA E NE KANPA!
     ZI DINGER ANNA KANPA!
     ZI DINGIR KIA KANPA!

     BABABARARARA ANTE MALDADA!
     BABABARARARA ANTE GEGE ENENE!

%%% END %%%

//////////////////////////////////////////////////////////////////////////
////
////
////
////              Call these lines!!!
////
////              The Medicine Shop:
////
////                          sysop: Dr.Dos
////
////                        phone #: 208/746-0071
////
////                        storage: 10 Megs
////
////               .....................................
////
////                     The Morgue:
////
////                          sysop: The Coroner
////
////                        phone #: 208/743-4720
////
////                        storage: 10 Megs
////
////                          notes: No Password
////
////                ....................................
////
////                 The Mouse Trap:
////
////                          sysop: Danger Mouse
////
////                        phone #: 208/743-2638
////
////                        storage: 10 Megs
////
////
////
////                            ---->The 3m<----
////
////                                    All Day...All Night...
////
////                            ALL THE LATEST!
////
////
////
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